using UnityEngine;

namespace skeleton
{
    public enum StateCode
    {
        Idle,
        Walk,
        Chase,
        Attack,
        Stunned
    }

    public class State : EntityState
    {
        public StateCode state;

        protected Skeleton skeleton;

        // ========================================================================

        public void Init(Animator animator, Skeleton skeleton)
        {
            this.animator = animator;
            this.skeleton = skeleton;
        }
    }
}


